《星渊龙契》0.4.0版的更新补丁

· 星渊龙契

V0.4.0 版本更新

各位龙裔勇士们,好久不见!

今天我们即将跟大家分享我们最新的游戏内容。

【内容更新】

剧情模式开放新关卡【龙晶争夺】、【熔岩魔窟】

【龙晶争夺】

除了保证自己和龙晶存活的主要目标以外,整体关卡新增了可选目标:占据全部祭坛图腾,获取额外支援。

【熔岩魔窟】

除了保证自己存活和击破怪物巢穴的主要目标以外,魔窟里面还有一种特大的怪物卵正在孵化。快速击破魔卵,将可怕的怪物扼杀在摇篮之中。

解锁新角色形态:【赤钢形态】、【暗金形态】

新增15个成就

新增17个遗物,其中大部分需要成就解锁

新增19个道具,直接投放进商店

【更新维护】

体验与数值调整

1.削弱龙威符文“风驰”的效果

2.优化调整了精英怪和首领怪的四维展示

3.削弱了部分精英怪和首领怪的速度

4.部分道具的价格降低

5.调高了进入无尽模式之后商店的商品价格

6.遗物叠加之后会显示叠加后的概率

7.切出游戏将游戏隐藏在后台之后,会自动弹出暂停页面

8.通过战斗结算奖励\结算宝箱\商店购买这几种途径获得的技能将自动装备到空位上

9.优化了吞噬界面道具的操作,放入吞噬槽位后,右侧道具栏将不再显示该道具。

10.增加了诅咒“瞬逝”的表现,掉落物消失前两秒将进行闪烁提示。

BUG修复

1.修复了战前准备的暂停页面去掉了0s的显示文本

2.修复了吞噬教学卡住的问题

3.修复了部分页面龙威悬停弹窗的详情面板还是老版的情况

以及更多内容,保证游戏体验不断提升!

游戏中若有给大家带来不好的体验,还望多多谅解。有什么问题可以直接找我们反馈,感谢大家的支持。

再次感谢各位勇士一直的陪伴与支持!

--《星渊龙契》开发组

英文版

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V0.4.0 Version Update

Dear Dragonborn warriors, long time no see!

Today, we’re excited to share our latest game content with you.

【Content Updates】

New stages in Story Mode: [Dragon Crystal Contest]​ and [Lava Chasm]

[Dragon Crystal Contest]

In addition to the main objectives of keeping yourself and the Dragon Crystal alive, an optional objective has been added to the stage: occupy all altar totems to gain additional support.

[Lava Chasm]

Besides the main objectives of survival and destroying monster nests, there is also a type of huge monster egg hatching in the chasm. Destroy these demonic eggs quickly to eliminate the terrible monsters before they emerge.

New character forms unlocked: [Crimson Steel Form]​ and [Dark Gold Form]

15 new achievements added

17 new relics added, most of which require achievements to unlock

19 new items added, now available directly in the shop

【Optimizations & Adjustments】

Experience and Adjustments

1.Nerfed the effect of the Dragon’s Might Rune “Wind Swiftness”

2.Optimized and adjusted the four-dimension display of elite and boss monsters

3.Reduced the speed of some elite and boss monsters

4.Lowered the price of some items

5.Increased shop item prices after entering the Endless Mode

6.The combined probability will now be displayed when relics are stacked

7.The pause menu will automatically appear when the game is minimized to the background

8.Skills obtained through battle rewards / reward chests / shop purchases will now be automatically equipped to empty slots

9.Optimized the item operation interface in the Devour menu—after placing an item in the Devour slot, it will no longer appear in the right-side item list

10.Enhanced the visual effect of the “Fleeting” curse—items will flash for two seconds before disappearing

Bug Fixes

1.Fixed the issue where the 0s text was incorrectly removed from the pre-battle pause menu

2.Fixed the issue where the Devour tutorial could get stuck

3.Fixed some pages where the Dragon’s Might hover tooltip still showed the old version

And much more, all to ensure a continuously improving gameplay experience!

We sincerely apologize for any inconveniences you may have encountered. If you have any feedback, please feel free to reach out to us—we greatly appreciate your support!

Once again, thank you for your continued companionship and support!

— Happy Monster Development Team